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Fallout 3 leaky pipes
Fallout 3 leaky pipes




fallout 3 leaky pipes

The perk system sucks, it’s trying to handle things that the skill system normally handled (weapon damage, lockpicking, hacking, stealth) (I don’t want to mention Charisma because Fallout 3’s speech checks based themselves off Charisma somewhat) so what you actually end up with is some abominable combination of perks where most are generic and some are unique I’d rather they scrap the settlement mechanic and instead do quests for a bunch of settlements to improve them as they auto-build with more settlers

fallout 3 leaky pipes

And there’s not much of a point to building settlements either, they’re just for passive resource production, it would’ve been far better to just have a bunch of settlements scattered throughout the Commonwealth but in which you can interact with them more rather than dozens of possible locations and most of them being generic.

fallout 3 leaky pipes

The settlement mechanic sounds good on paper but it’s unsatisfying and forgettable, you just plop a bunch of structures and call it a day, it’s hard to dedicate yourself to making actual buildings when there’s dozens of settlements and the constructions look like shit anyway, clashing heavily with the terrain and being ugly messes. The story is railroaded and shit, it has a bunch of "morality curve-balls" thrown around but other than that there’s almost no room for leeway, many NPCs are flagged as essential so you don’t kill them when their time hasn’t come, and you’re forced to be part of 1 of the 4 factions, with the Minutemen being "the player faction" that is still forced to assault the Institute. It’s got the best gunplay (minus the retarded hipfire accuracy), fucking amazing world-building, but it has so many problems I don’t even know where to start I started playing Fallout 4 again and I can’t believe how much wasted potential it is.






Fallout 3 leaky pipes