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It was like swimming against the flow of a gushing zombie river.īut spawn behavior is the sort of thing that can be ironed out during development. And in a big finale event on a massive, three-level cruise ship, my team had the opposite problem: infected streamed in non-stop, without a single break in the action. The alpha did show a couple signs of this being an issue-on three occasions when I ran maybe 30 meters ahead of my teammates, I encountered absolutely zero infected, something that Left 4 Dead routinely punished. It's possible that Back 4 Blood could inherit some of Left 4 Dead's lack of rhythm. It can leave you with a rabid, frayed brain, something I felt in this early version of Back 4 Blood too. My biggest gripe with Left 4 Dead in retrospect is that you're shooting almost constantly from beginning to end, with only a saferoom finish line there to supply a moment of pacing. Sudden "crescendos" of action felt tedious.
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Will Left 4 Dead actually hold up well as a style of game in 2021? When I replayed that aforementioned community update in September, it surprised me how poorly some aspects of the shooter had aged. After playing the imminent alpha for a few hours, one question I'm left with is how many new ideas Back 4 Blood will need to be a great, fresh experience.
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